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  2. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    In computer vision, triangulation refers to the process of determining a point in 3D space given its projections onto two, or more, images. In order to solve this problem it is necessary to know the parameters of the camera projection function from 3D to 2D for the cameras involved, in the simplest case represented by the camera matrices .

  3. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    The simplest way is to exploit prior knowledge, for example the information that lines in the scene are parallel or that a point is the one thirds between two others. We can also use prior constraints on the camera motion. By analyzing different images of the same point can obtain a line in the direction of motion.

  4. Structure from motion - Wikipedia

    en.wikipedia.org/wiki/Structure_from_motion

    Structure from motion (SfM) [1] is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. It is studied in the fields of computer vision and visual perception.

  5. Photogrammetry - Wikipedia

    en.wikipedia.org/wiki/Photogrammetry

    There are many variants of photogrammetry. One example is the extraction of three-dimensional measurements from two-dimensional data (i.e. images); for example, the distance between two points that lie on a plane parallel to the photographic image plane can be determined by measuring their distance on the image, if the scale of

  6. Structure from motion (psychophysics) - Wikipedia

    en.wikipedia.org/wiki/Structure_from_motion...

    The human visual field has an important function: capturing the three-dimensional structures of an object using different kinds of visual cues. [1] SFM is a kind of motion visual cue that uses motion of two-dimensional surfaces to demonstrate three-dimensional objects, [2] and this visual cue works really well even independent of other depth ...

  7. Fundamental matrix (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Fundamental_matrix...

    In computer vision, the fundamental matrix is a 3×3 matrix which relates corresponding points in stereo images.In epipolar geometry, with homogeneous image coordinates, x and x′, of corresponding points in a stereo image pair, Fx describes a line (an epipolar line) on which the corresponding point x′ on the other image must lie.

  8. Marching cubes - Wikipedia

    en.wikipedia.org/wiki/Marching_cubes

    Head and cerebral structures (hidden) extracted from 150 MRI slices using marching cubes (about 150,000 triangles). Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels).

  9. Visual odometry - Wikipedia

    en.wikipedia.org/wiki/Visual_odometry

    Egomotion is defined as the 3D motion of a camera within an environment. [16] In the field of computer vision, egomotion refers to estimating a camera's motion relative to a rigid scene. [17] An example of egomotion estimation would be estimating a car's moving position relative to lines on the road or street signs being observed from the car ...