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Quite contrary to C++, in the functional programming language Haskell the void type denotes the empty type, which has no inhabitants . A function into the void type does not return results, and a side-effectful program with type signature IO Void does not terminate, or crashes. In particular, there are no total functions into the void type.
The void pointer, or void*, is supported in ANSI C and C++ as a generic pointer type. A pointer to void can store the address of any object (not function), [ a ] and, in C, is implicitly converted to any other object pointer type on assignment, but it must be explicitly cast if dereferenced.
In some languages, such as BASIC, a callable has different syntax (i.e. keyword) for a callable that returns a value vs. one that does not. In other languages, the syntax is the same regardless. In some of these languages an extra keyword is used to declare no return value; for example void in C, C++ and C#. In some languages, such as Python ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 1 February 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...
In C and C++, the type signature is declared by what is commonly known as a function prototype. In C/C++, a function declaration reflects its use; for example, a function pointer with the signature (int)(char, double) would be called as:
Perhaps the most well-known example is C++, an object-oriented extension of the C programming language. Due to the design requirements to add the object-oriented paradigm on to an existing procedural language, message passing in C++ has some unique capabilities and terminologies. For example, in C++ a method is known as a member function.
In computer programming, the return type (or result type) defines and constrains the data type of the value returned from a subroutine or method. [1] In many programming languages (especially statically-typed programming languages such as C, C++, Java) the return type must be explicitly specified when declaring a function.
The term "function prototype" is particularly used in the context of the programming languages C and C++ where placing forward declarations of functions in header files allows for splitting a program into translation units, i.e. into parts that a compiler can separately translate into object files, to be combined by a linker into an executable ...