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  2. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  3. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    10.4 15.6 156 10 75 OEM only April 27, 2009 [52] G92b 754 260 500 1242 1 96:48:12 1536 24 DDR2 192 6 24 238.5 GeForce GT 240 November 17, 2009 GT215-450-A2 TSMC 40 nm 727 139 550 1340 1.8 2 3.4(GDDR5) 96:32:8 512 1024 28.8(OEM) 32 54.4(GDDR5) DDR3 GDDR3 GDDR5 128 4.4 17.6 257.3 10.1 69 GeForce GTS 240 July 1, 2009 [53] G92a G92b TSMC 65 nm TSMC ...

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  6. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In computing, CUDA is a proprietary [2] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.

  7. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    3.0 (SW) / No 6.0 (full) 9.0 (some features, no hardware shaders) 1.3 ES 1.1 Linux: No 2.1 64 MC No No 2001 Mobile 830M 830MG Almador 3577 166 [5] 1 Extreme Graphics 2 2003 Desktop 865G 865GV Springdale 2572 266 6.4 Mobile 852GM 852GME 852GMV Montara 3582 133–266 2.1–2.7 854 358E 855GM 855GME 3582

  8. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  9. GeForce Now - Wikipedia

    en.wikipedia.org/wiki/GeForce_Now

    At the Consumer Electronics Show in January 2017, Nvidia announced a version of GeForce Now for Windows and Macintosh computers. Unlike the version for Nvidia Shield (which Nvidia promoted as being similar to Netflix ), [ 12 ] this is a separate offering in which users can rent access to a remote desktop with access to a Windows environment ...