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Game Software Rating Regulations (Chinese: 遊戲軟體分級管理辦法), also translated as Game Software Rating Management Regulations or Taiwan Entertainment Software Rating Information (TESRI), is the official video game content rating system used in Taiwan, and a de facto rating system for the Hong Kong and Southeast Asia markets. The ...
The Entertainment Software Rating Association (Persian: اسرا) (ESRA) is a governmental video game content rating system that is used in Iran. Games that have been exempt from the rating are de facto banned from sale in Iran. +3 – Ages 3 and over +7 – Ages 7 and over +12 – Ages 12 and over +15 – Ages 15 and over +18 – Ages 18 and over
The goal of the council was to provide objective content ratings for computer games, similar to the earlier formed Videogame Rating Council (VRC) and later Entertainment Software Rating Board (ESRB). The RSAC ratings were based on the research of Dr. Donald F. Roberts of Stanford University who studied media and its effect on children.
Game Rating and Administration Committee; Game Software Rating Regulations; Games Rating Authority; General Authority of Media Regulation; General Guidelines of the Mexican System of Classification Equivalencies for Video Game Content
With the threat of federal regulations, a group of major video game developers and publishers, including Acclaim Entertainment and Electronic Arts along with Nintendo and Sega, formed a political trade group known as the Interactive Digital Software Association in April 1994, with a goal to create a self-regulatory framework for assessing and ...
Some games that used to be rated 18 go into this category. Educational/Database (教育・データベース, Kyouiku Deetabeesu) A special rating applied only to non-game, educational/utility software (e.g. books) released on consoles aimed to older audiences (games like this aimed to children are rated A instead). Despite having education in ...
The Games Rating Authority (GRA), previously known as the Video Standards Council (VSC), is an administrator of the PEGI system of age rating for video games. It was established in 1989, as the VSC, originally with the purpose of helping retailers to adhere to the Video Recordings Act 1984 and educating retailers on its requirements.
How much a game induces fear and paranoia in the player. Among the criteria are limitations of visibility, disturbing ambience, monsters, and sudden events. Violence: Intensity of violence in a game. Among the criteria are repetition and variety of violent scenes, the amount of blood in the game, the use of various firearms, fights, and conflicts.