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Evaluate a string as if it were a source-code statement at runtime. Create a new interpreter for the language's bytecode to give a new meaning or purpose for a programming construct. These features can be implemented in different ways. In MOO, reflection forms a natural part of everyday
Introspection should not be confused with reflection, which goes a step further and is the ability for a program to manipulate the metadata, properties, and functions of an object at runtime. Some programming languages also possess that capability (e.g., Java, Python, Julia, and Go).
The off-side rule describes syntax of a computer programming language that defines the bounds of a code block via indentation. [1] [2]The term was coined by Peter Landin, possibly as a pun on the offside law in association football.
In class-based programming, downcasting, or type refinement, is the act of casting a base or parent class reference, to a more restricted derived class reference. [1] This is only allowable if the object is already an instance of the derived class, and so this conversion is inherently fallible.
explicit, implicit with objects nominal static, dynamic with objects F#: strong implicit nominal static Forth: typeless — — — Fortran: strong explicit [TS 5] nominal static Gambas: strong explicit nominal GLBasic: strong explicit. Non-explicit declarations available through project options nominal static Gleam: strong implicit with ...
# This function has no guard clause def f_noguard (x): if isinstance (x, int): #code #code #code return x + 1 else: return None # Equivalent function with a guard clause. Note that most of the code is less indented, which makes it easier to read and reason about def f_guard (x): if not isinstance (x, int): return None #code #code #code return x + 1
Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]
Thus, the code becomes a large outer loop traversing through the objects, with a large decision tree inside the loop querying the type of the object. Another problem with this approach is that it is very easy to miss a shape in one or more savers, or a new primitive shape is introduced, but the save routine is implemented only for one file type ...