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  2. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  3. Intransitive dice - Wikipedia

    en.wikipedia.org/wiki/Intransitive_dice

    The probability that A rolls a higher number than B, the probability that B rolls higher than C, and the probability that C rolls higher than A are all ⁠ 5 / 9 ⁠, so this set of dice is intransitive. In fact, it has the even stronger property that, for each die in the set, there is another die that rolls a higher number than it more than ...

  4. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    While some dice mechanics determine the result from a roll of a single die, others have a player or players rolling a "pool" of multiple dice. For most such mechanics, all of the dice are thrown simultaneously and without order, with the dice being treated as indistinguishable other than the number they show.

  5. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    The probabilities of rolling several numbers using two dice. Probability is the branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur.

  6. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    If zero is allowed, normal dice have one variant (N') and Sicherman dice have two (S' and S"). Each table has 1 two, 2 threes, 3 fours etc. A standard exercise in elementary combinatorics is to calculate the number of ways of rolling any given value with a pair of fair six-sided dice (by taking the sum of the two rolls).

  7. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    The probability of dice combinations determine the odds of the payout. There are a total of 36 (6 × 6) possible combinations when rolling two dice. The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible.

  8. Midnight (game) - Wikipedia

    en.wikipedia.org/wiki/Midnight_(game)

    So the player has a 41.8% chance of throwing a 1 and a 4 on the first throw of the dice and a 74.2% chance of throwing a 1 and a 4 after the second throw of the dice. The formula can be used to calculate the maximum probability of scoring when the player has less than 6 dice.

  9. Bernoulli trial - Wikipedia

    en.wikipedia.org/wiki/Bernoulli_trial

    Graphs of probability P of not observing independent events each of probability p after n Bernoulli trials vs np for various p.Three examples are shown: Blue curve: Throwing a 6-sided die 6 times gives a 33.5% chance that 6 (or any other given number) never turns up; it can be observed that as n increases, the probability of a 1/n-chance event never appearing after n tries rapidly converges to 0.