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An API for directory services. Jakarta Persistence: JPA A specification for object-relational mapping. available here: Java Speech API: JSAPI This API allows for speech synthesis and speech recognition. Java 3D: J3D A scene graph-based 3D API. available here: Java OpenGL: JOGL A wrapper library for OpenGL. available here: Java USB for Windows ...
Pages in category "Java platform games" The following 127 pages are in this category, out of 127 total. This list may not reflect recent changes. A.
JavaFX is a software platform for creating and delivering desktop applications, as well as rich web applications that can run across a wide variety of devices. JavaFX has support for desktop computers and web browsers [citation needed] on Microsoft Windows, Linux (including Raspberry Pi), and macOS, as well as mobile devices running iOS and Android, through Gluon Mobile.
This is a list of game titles released for Atari 8-bit computers, sorted alphabetically. 0–9. 3 in 1 College & Pro Football; 3-D Tic-Tac-Toe; 50 Mission Crush ...
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1] [2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems.
Java Platform, Standard Edition (Java SE) is a computing platform for development and deployment of portable code for desktop and server environments. [1] Java SE was formerly known as Java 2 Platform, Standard Edition (J2SE). The platform uses the Java programming language and is part of the Java software-platform family.
Jakarta EE, formerly Java Platform, Enterprise Edition (Java EE) and Java 2 Platform, Enterprise Edition (J2EE), is a set of specifications, extending Java SE [1] with specifications for enterprise features such as distributed computing and web services. [2]
libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]