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  2. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  3. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.

  4. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Some controllers are specially designed for usage outside of consoles. In this case, support for mapping to different devices is built into the controller itself, such as with the Nostromo SpeedPad n52, which can act as either a keyboard, mouse, or joystick; or with the Samsung Android GamePad, designed for use with Android mobile phones.

  5. Tarr Chronicles - Wikipedia

    en.wikipedia.org/wiki/Tarr_Chronicles

    Tarr Chronicles initially debuted with incomplete joystick support. The game appeared to be released (and apparently designed) with the mouse and keyboard as the primary control system. The 1.0.6.0 patch however introduces joystick axis mapping to any game actions.

  6. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    Game must also support FFB. There is a bug in the Windows 8 joystick control panel which causes the joystick to be reported as non-functional. Games will still recognize and use the joystick. [6] ^6 A user-made adapter exists for modern Windows versions (XP and later), Mac OS X and Linux. There is no support for Force-feedback at this time.

  7. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  8. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  9. Thrustmaster - Wikipedia

    en.wikipedia.org/wiki/Thrustmaster

    Thrustmaster is an American designer, developer and manufacturer of joysticks, game controllers, and steering wheels for PCs and video gaming consoles. It has licensing agreements with third party brands as Airbus, Boeing, Ferrari, Gran Turismo and U.S. Air Force as well as licensing some products under Sony's PlayStation and Microsoft's Xbox licenses.