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Cross section of a Pythagorean cup being filled: at B, it is possible to drink all the liquid in the cup; but at C, the siphon effect causes the cup to drain. A Pythagorean cup looks like a normal drinking cup, except that the bowl has a central column in it, giving it a shape like a bundt pan. The central column of the bowl is positioned ...
Starting state of the standard puzzle; a jug filled with 8 units of water, and two empty jugs of sizes 5 and 3. The solver must pour the water so that the first and second jugs both contain 4 units, and the third is empty.
The solvable version of the problem. Here, cups A and C are upside down, and cup B is upright. The three cups problem, also known as the three cup challenge and other variants, is a mathematical puzzle that, in its most common form, cannot be solved. In the beginning position of the problem, one cup is upside-down and the other two are right ...
The wagon must travel a path that is given by a mathematical function. A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters.
Funnel ball is a playground game where a ball is thrown into a funnel with multiple exit holes. A relatively large fiberglass or plastic funnel, roughly five feet (1.5 m) in diameter with a 50 degree pitch, is placed atop a post. The exits of the funnel are multiple one-foot-diameter (0.30 m) holes or tubes, projected parallel to the ground ...
Animation of the missing square puzzle, showing the two arrangements of the pieces and the "missing" square Both "total triangles" are in a perfect 13×5 grid; and both the "component triangles", the blue in a 5×2 grid and the red in an 8×3 grid.
A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula.
Kentucky's state tournament is called Governor's Cup. KAAC divides Governor's Cup into three areas: Quick Recall, Written Assessment, and Future Problem Solving. Teams receive points for performance in the tests (Written Assessments), wins in the quick recall rounds, and placement in FPS. The team with the most points wins the tournament.
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