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  2. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel is a three-dimensional counterpart to a pixel.It represents a value on a regular grid in a three-dimensional space.Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). [1]

  3. Volumetric display - Wikipedia

    en.wikipedia.org/wiki/Volumetric_display

    For example, a standard 24 bits per pixel, 1024×768 resolution, flat/2D display requires about 135 MB/s to be sent to the display hardware to sustain 60 frames per second, whereas a 24 bits per voxel, 1024×768×1024 (1024 "pixel layers" in the Z axis) volumetric display would need to send about three orders of magnitude more (135 GB/s) to the ...

  4. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume.

  5. Joint European standard for size labelling of clothes

    en.wikipedia.org/wiki/Joint_European_standard...

    Example 1 Bra size 70B is suitable for women with underbust girth 68–72 cm and bust girth from 82–84 cm to 86–88 cm. Example 2 A woman with an underbust girth of 89 cm and a bust girth of 108 cm has cup size 19 cm (= 108 cm – 89 cm) or "D". Her underbust girth rounded to the nearest multiple of 5 cm is 90 cm.

  6. Volumetric capture - Wikipedia

    en.wikipedia.org/wiki/Volumetric_capture

    Volumetric capture or volumetric video is a technique that captures a three-dimensional space, such as a location or performance. [1] This type of volumography acquires data that can be viewed on flat screens as well as using 3D displays and VR headset.

  7. Pixel connectivity - Wikipedia

    en.wikipedia.org/wiki/Pixel_connectivity

    Neighborhood Size: Connectivity Type Typical Vector: Sphere Radius: d. Elements on Sphere: E. Elements in Sphere: V. Neighborhood Connectivity: G. 1 edge (0) √ 0: 1 × 1 = 1 : 1

  8. Sparse voxel octree - Wikipedia

    en.wikipedia.org/wiki/Sparse_voxel_octree

    A sparse voxel octree (SVO) is a 3D computer graphics rendering technique using a raycasting or sometimes a ray tracing approach into an octree data representation. The technique generally relies on generating and processing the hull of points (sparse voxels ) which are visible, or may be visible, given the resolution and size of the screen. [ 1 ]

  9. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    3 constructions for a {3,5+} 6,0 An icosahedron and related symmetry polyhedra can be used to define a high geodesic polyhedron by dividing triangular faces into smaller triangles, and projecting all the new vertices onto a sphere.

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