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  2. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .

  3. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

  4. Reader Rabbit: 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_1st_Grade

    Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [14] During the inaugural Interactive Achievement Awards , the PC version received a nomination for "PC Edutainment Title of the Year" by the Academy of ...

  5. North East Asian Mathematics Competition - Wikipedia

    en.wikipedia.org/wiki/North_East_Asian...

    The Collaboration skills rounds are in buddy teams of three (teams with random teammates). The Challenge are skills rounds undertaken as individuals. Three skills rounds are (subject specific skills and procedures) knowledge based, three are (plan and execute) strategy focused and three depend upon (new and imaginative ideas) creativity.

  6. Russell Ginns - Wikipedia

    en.wikipedia.org/wiki/Russell_Ginns

    Russell Ginns is a game designer, [1] [2] [3] writer, [4] [5] and composer, primarily known for children's fiction, puzzles, and educational games and songs. He is the author of more than 100 books, including Super Atomic Wombat Girl, Puzzlooies, 1-2-3 Scream! and the Samantha Spinner series.

  7. Learning object - Wikipedia

    en.wikipedia.org/wiki/Learning_object

    A learning object is "a collection of content items, practice items, and assessment items that are combined based on a single learning objective". [1] The term is credited to Wayne Hodgins, and dates from a working group in 1994 bearing the name. [2]

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