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  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The ideal difficulty therefore depends on individual player and should put the player in a state of flow. [6] [4] Consequently, for the development, it can be useful or even necessary to focus on a certain target group. Difficulty should increase throughout the game since players get better and usually unlock more power.

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Difficulty curve - Wikipedia

    en.wikipedia.org/?title=Difficulty_curve&redirect=no

    From Wikipedia, the free encyclopedia. Redirect page

  5. Water retention curve - Wikipedia

    en.wikipedia.org/wiki/Water_retention_curve

    Water retention curve is the relationship between the water content, θ, and the soil water potential, ψ. The soil moisture curve is characteristic for different types of soil, and is also called the soil moisture characteristic. It is used to predict the soil water storage, water supply to the plants (field capacity) and soil aggregate stability.

  6. Crank–Nicolson method - Wikipedia

    en.wikipedia.org/wiki/Crank–Nicolson_method

    The Crank–Nicolson stencil for a 1D problem. The Crank–Nicolson method is based on the trapezoidal rule, giving second-order convergence in time.For linear equations, the trapezoidal rule is equivalent to the implicit midpoint method [citation needed] —the simplest example of a Gauss–Legendre implicit Runge–Kutta method—which also has the property of being a geometric integrator.

  7. Bathtub curve - Wikipedia

    en.wikipedia.org/wiki/Bathtub_curve

    The bathtub curve is a particular shape of a failure rate graph. This graph is used in reliability engineering and deterioration modeling. The 'bathtub' refers to the shape of a line that curves up at both ends, similar in shape to a bathtub. The bathtub curve has 3 regions: The first region has a decreasing failure rate due to early failures.

  8. Intensity-duration-frequency curve - Wikipedia

    en.wikipedia.org/wiki/Intensity-duration...

    An intensity-duration-frequency curve (IDF curve) is a mathematical function that relates the intensity of an event (e.g. rainfall) with its duration and frequency of occurrence. [1] Frequency is the inverse of the probability of occurrence. These curves are commonly used in hydrology for flood forecasting and civil engineering for urban ...

  9. Multi-objective optimization - Wikipedia

    en.wikipedia.org/wiki/Multi-objective_optimization

    Multi-objective optimization or Pareto optimization (also known as multi-objective programming, vector optimization, multicriteria optimization, or multiattribute optimization) is an area of multiple-criteria decision making that is concerned with mathematical optimization problems involving more than one objective function to be optimized simultaneously.

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