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GDMC (short for Generative Design in Minecraft) is a programming competition to create procedurally generated settlements in Minecraft. [1] The competition is organized by academics from New York University , the University of Hertfordshire and the Queen Mary University of London .
Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.
Log furniture is often designed to have a "pioneer" look. Log furniture is often featured in country and holiday houses. It is a popular choice for cottage houses and mountain homes. It is most commonly favored in mountainous regions of America (Rocky Mountains) and Europe . Because of its nature, log furniture can be a good choice for outdoor ...
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Instructional design: concept maps used as Ausubelian "advance organizers" that provide an initial conceptual frame for subsequent information and learning. Training: concept maps used as Ausubelian "advanced organizers" to represent the training context and its relationship to their jobs, to the organization's strategic objectives, to training ...
The Woodwright's Shop teaches the art of traditional woodworking using hand tools and human-powered machines. Viewers learn how to make furniture, toys, and other useful objects out of wood. Viewers also learn how to lay out wood projects and which tools to use for specific purposes. The show also teaches viewers how to use tools properly.
In The Sims 4 ' s Create-a-Sim mode, Sim facial and bodily features are adjusted by directly selecting and manipulating the respective area. Create-a-Sim is the main interface for creating and designing an individual Sim or household in The Sims 4. Facial and bodily features are adjusted by directly selecting and manipulating the respective area.