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The Felder Silverman Learning Style Model (FSLSM) is a type of learning styles based on a two-step process, where the individual first receives the information through an internal or external mean and then processes it. [32] Felder and Silverman discovered five areas that affected learning: [33] Active/Reflective; Visual/Verbal; Sensing/Intuition
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Others with an effective experimental design “found results that flatly contradict the popular” assumptions about learning styles. In sum, “The contrast between the enormous popularity of the learning-styles approach within education and the lack of credible evidence for its utility is, in our opinion, striking and disturbing”.
Kolb integrated this learning cycle with a theory of learning styles, wherein each style prefers two of the four parts of the cycle. The cycle is quadrisected by a horizontal and vertical axis. The vertical axis represents how knowledge can be grasped, through concrete experience or through abstract conceptualization , or by a combination of both.
Cognitive styles analysis (CSA) was developed by Richard J. Riding and is the most frequently used computerized measure of cognitive styles. Although CSA is not well known in North American institutions, it is quite popular among European universities and organizations.
Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained.
The learning pyramid (also known as “the cone of learning”, “the learning cone”, “the cone of retention”, “the pyramid of learning”, or “the pyramid of retention”) [1] is a group of ineffective [2] learning models and representations relating different degrees of retention induced from various types of learning.
In machine learning, this theory can be applied in training computer programs. [2] Concept learning: Inferring a Boolean-valued function from training examples of its input and output. A concept is an idea of something formed by combining all its features or attributes which construct the given concept. Every concept has two components: