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OBS Studio is a free and open-source app for screencasting and live streaming. Written in C / C++ and built with Qt , OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS , SRT, RIST or WebRTC .
Apex Gaming was formed on January 20, 2016, after it acquired Team Imagine's spot in the 2016 NACS Spring Split. After placing 1st in the regular season and in playoffs, Apex qualified for the 2016 NA LCS Summer Split promotion tournament. There, Apex beat Team Dragon Knights in the qualifying round to earn a spot in the NA LCS. [3]
Respawn Entertainment, LLC is an American video game development studio founded in 2010 by Jason West and Vince Zampella and owned by Electronic Arts since 2017. West and Zampella previously co-founded Infinity Ward and created the Call of Duty franchise, where they were responsible for its development until 2010.
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
Streamlabs Desktop (formerly Streamlabs OBS) is a free and open-source streaming software that is based on a fork of OBS Studio. Electron is used as the software framework for the user interface. [4] Streamlabs distributes the user's content over platforms such as Twitch, YouTube, and Facebook. [2] [5]
Additionally, Twitch users can subscribe to partnered streamers' channels for US$4.99 a month, often granting the user access to unique emoticons, live chat privileges, and other various perks. Twitch retains US$2.49 of every US$4.99 channel subscription, with the remaining US$2.50 going directly to the partnered streamer. [ 235 ]
Respawn Entertainment CEO Vince Zampella told VentureBeat that Apex Legends, as a live-service and free-to-play battle-royale game, was a new challenge for the studio and represented a new way for them of developing games. Their design philosophy was focused on "chasing the fun" and designing all the mechanics around team-based play, rather ...
As theHunter is an online-activated game, Avalanche established a subsidiary studio called Expansive Worlds on 24 March 2010 to provide support to the continuous development of theHunter. The new studio will also work on new online games. [12] Also in development during Avalanche's work on theHunter was AionGuard and Just Cause 2.