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More formulas of this nature can be given, as explained by Ramanujan's theory of elliptic functions to alternative bases. Perhaps the most notable hypergeometric inversions are the following two examples, involving the Ramanujan tau function τ {\displaystyle \tau } and the Fourier coefficients j {\displaystyle \mathrm {j} } of the J-invariant ...
The sine-only expansion for equally spaced points, corresponding to odd symmetry, was solved by Joseph Louis Lagrange in 1762, for which the solution is a discrete sine transform. The full cosine and sine interpolating polynomial, which gives rise to the DFT, was solved by Carl Friedrich Gauss in unpublished work around 1805, at which point he ...
For n = 1 this results in the already known recurrence formula, just arranged differently, and with n = 2 it forms the recurrence relation for all even or all odd indexed Chebyshev polynomials (depending on the parity of the lowest m) which implies the evenness or oddness of these polynomials.
In geometry, circular symmetry is a type of continuous symmetry for a planar object that can be rotated by any arbitrary angle and map onto itself. Rotational circular symmetry is isomorphic with the circle group in the complex plane , or the special orthogonal group SO(2), and unitary group U(1).
A Line symmetry of a system of differential equations is a continuous symmetry of the system of differential equations. Knowledge of a Line symmetry can be used to simplify an ordinary differential equation through reduction of order. [8] For ordinary differential equations, knowledge of an appropriate set of Lie symmetries allows one to ...
A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
Construct the great circle from A that is normal to the side BC at the point D. Use Napier's rules to solve the triangle ABD: use c and B to find the sides AD and BD and the angle ∠BAD. Then use Napier's rules to solve the triangle ACD: that is use AD and b to find the side DC and the angles C and ∠DAC. The angle A and side a follow by ...
Furthermore, a change of variables t = cos θ transforms this equation into the Legendre equation, whose solution is a multiple of the associated Legendre polynomial P m ℓ (cos θ ) . Finally, the equation for R has solutions of the form R ( r ) = A r ℓ + B r − ℓ − 1 ; requiring the solution to be regular throughout R 3 forces B = 0 .