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  2. Concurrent lines - Wikipedia

    en.wikipedia.org/wiki/Concurrent_lines

    The de Longchamps point is the point of concurrence of several lines with the Euler line. Three lines, each formed by drawing an external equilateral triangle on one of the sides of a given triangle and connecting the new vertex to the original triangle's opposite vertex, are concurrent at a point called the first isogonal center .

  3. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    The main characteristic of an orthographic projection is that parallel lines remain parallel after the transformation. Perspective projection utilizes the concept that if the distance between the observer and model increases, the model appears smaller than before. Essentially, perspective projection mimics human sight.

  4. Parallel rendering - Wikipedia

    en.wikipedia.org/wiki/Parallel_rendering

    Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization , medical visualization , CAD applications, and virtual reality .

  5. Parallel (geometry) - Wikipedia

    en.wikipedia.org/wiki/Parallel_(geometry)

    Since these are equivalent properties, any one of them could be taken as the definition of parallel lines in Euclidean space, but the first and third properties involve measurement, and so, are "more complicated" than the second. Thus, the second property is the one usually chosen as the defining property of parallel lines in Euclidean geometry ...

  6. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Single color line drawing algorithms involve drawing lines in a single foreground color onto a background. They are well-suited for usage with monochromatic displays. The starting point and end point of the desired line are usually given in integer coordinates, so that they lie directly on the points considered by the algorithm.

  7. Concurrency (computer science) - Wikipedia

    en.wikipedia.org/wiki/Concurrency_(computer_science)

    The parallel random-access machine [10] The actor model; Computational bridging models such as the bulk synchronous parallel (BSP) model; Petri nets; Process calculi. Calculus of communicating systems (CCS) Communicating sequential processes (CSP) model; π-calculus; Tuple spaces, e.g., Linda; Simple Concurrent Object-Oriented Programming (SCOOP)

  8. Parallel coordinates - Wikipedia

    en.wikipedia.org/wiki/Parallel_coordinates

    For n = 2 this yields a point-line duality pointing out why the mathematical foundations of parallel coordinates are developed in the projective rather than euclidean space. A pair of lines intersects at a unique point which has two coordinates and, therefore, can correspond to a unique line which is also specified by two parameters (or two ...

  9. Hyper-threading - Wikipedia

    en.wikipedia.org/wiki/Hyper-threading

    According to Intel, the first hyper-threading implementation used only 5% more die area than the comparable non-hyperthreaded processor, but the performance was 15–30% better. [ 17 ] [ 18 ] Intel claims up to a 30% performance improvement compared with an otherwise identical, non-simultaneous multithreading Pentium 4.