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  2. Category:Screenshots of Commodore 64 games - Wikipedia

    en.wikipedia.org/wiki/Category:Screenshots_of...

    To place a file in this category, add the tag {{Non-free video game screenshot|Commodore 64}} to the Licensing section of the file's description page. If you are not sure which category a file belongs to, browse Category:Screenshots of video games or request assistance from Wikipedia talk:WikiProject Video games .

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  4. Category:Commodore 64 game covers - Wikipedia

    en.wikipedia.org/wiki/Category:Commodore_64_game...

    File:Death Bringer 1988 Commodore 64 Cover Art.jpg File:Decisive Battles of the American Civil War Volume 1 Bull Run to Chancellorsville.jpg File:Deja Vu cover.png

  5. B.C.'s Quest for Tires - Wikipedia

    en.wikipedia.org/wiki/B.C.'s_Quest_for_Tires

    Commodore 64 screenshot. B.C.'s Quest for Tires is an action game taking place on several consecutive levels. Each level consists of Thor having to jump over obstacles such as rocks or stalagmites and ducking under others, like tree branches or stalactites. In between each level is a brief challenge (a precursor to boss battles in later games).

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  7. Commodore 64 demos - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_demos

    The Commodore 64 (C64) demos are demonstrations of what can be done to push the limits of the Commodore 64 computer, made by programmers, musicians and artists.. Though it was not unusual to find demos that displayed a single picture, only music tracks or a programming skill, groups were formed that consisted of members who were skilled in composing music, drawing graphics and programming.

  8. Zzap!64 - Wikipedia

    en.wikipedia.org/wiki/Zzap!64

    The first issue of Zzap!64, dated May 1985, was released on 11 April 1985.Its inaugural editorial team included editor Chris Anderson, Software Editor Bob Wade, freelance writer Steve Cooke (who joined the staff from the recently folded Personal Computer Games), and reviewers Gary Penn and Julian Rignall, who won their jobs after having placed as finalists at a video game competition.

  9. Commando (video game) - Wikipedia

    en.wikipedia.org/wiki/Commando_(video_game)

    The Commodore 64 port's theme, a more complex and extended version of the arcade music, was created in less than 12 hours by Rob Hubbard, "[I] started working on it late at night, and worked on it through the night. I took one listen to the original arcade version and started working on the C64 version.