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Fires when the mouse wheel is moved, causing the content to scroll. Yes Yes dragdrop ondragdrop Fires when the user releases the mouse button to drop an object being dragged. No No dragenter ondragenter Fires when the mouse pointer first moves over an element during a drag. It is similar to the mouseover event but occurs while dragging. No No ...
Modern scroll wheel on 5-button mouse. (2008) Eric Michelman, a graduate from MIT, is credited with inventing the now commonplace computer input device known as the scroll wheel. Scroll wheels are most often located between the left and right-click buttons on modern computer mice.
The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer
With IntelliPoint 4, users were able to specify mouse wheel behavior to scroll one screen at a time. This feature was useful in situations where the user had to work with windows of varying size and a fixed scroll rate alternated from being too fast or too slow depending on each window.
A throbber animation like that seen on many websites when a blocking action is being performed in the background. A throbber, also known as a loading icon, is an animated graphical control element used to show that a computer program is performing an action in the background (such as downloading content, conducting intensive calculations or communicating with an external device).
Random article; About Wikipedia; Contact us; ... Mouse wheel may refer to: Hamster wheel; Treadmill; Treadwheel; The scroll wheel of a computer mouse
A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface
Therefore, CGA scrolling is done in software, by redrawing the entire screen for every frame, which such systems lack the performance to do for full-screen animation. Adaptive tile refresh minimizes the computing power required for sidescrolling games, to be within the reach of contemporary hardware.