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The Turing test, originally called the imitation game by Alan Turing in 1949, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to that of a human. In the test, a human evaluator judges a text transcript of a natural-language conversation between a human and a machine. The evaluator tries to identify the machine ...
The game ends when the player has run out of lives. [2] In the two player mode, opponents challenge each other at guessing the true correlation. Once a session has been initiated between two players, both players are presented with the same scatter plot. The player with the closest guess to true correlation is awarded a point.
Similarly to the reward model, the human feedback policy is also initialized from a pre-trained model. [14] The key is to understand language generation as if it is a game to be learned by RL. In RL, a policy is a function that maps a game state to a game action. In RLHF, the "game" is the game of replying to prompts.
Eugene Goostman is a chatbot that some regard as having passed the Turing test, a test of a computer's ability to communicate indistinguishably from a human.Developed in Saint Petersburg in 2001 by a group of three programmers, the Russian-born Vladimir Veselov, Ukrainian-born Eugene Demchenko, and Russian-born Sergey Ulasen, [1] [2] Goostman is portrayed as a 13-year-old Ukrainian boy ...
The first human-based computation game or games with a purpose was created in 2004 by Luis von Ahn. The idea was that ESP would use human power to help label images. The game is a two player agreement game and relied on players to come up with labels for images and attempt to guess what labels a partner was coming up with.
Quick, Draw! is an online guessing game developed and published by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]
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A human-based computation game or game with a purpose (GWAP) is a human-based computation technique in which a computational process performs its function by outsourcing certain steps to humans in an entertaining way. This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human ...