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  2. Hitori - Wikipedia

    en.wikipedia.org/wiki/Hitori

    The same Hitori puzzle, now solved. Hitori is played with a grid of squares or cells, with each cell initially containing a number. The game is played by eliminating squares/numbers and this is done by blacking them out. The objective is to transform the grid to a state wherein all three following rules are true:

  3. Heyawake - Wikipedia

    en.wikipedia.org/wiki/Heyawake

    Note that the first two rules also apply to (for example) Hitori puzzles, and thus these puzzles share some of their solving methods: If it is discovered that a cell is painted black, it is immediately known that all of the four (orthogonally) adjacent cells must be white (from Rule 1).

  4. Template:Non trick-taking card games - Wikipedia

    en.wikipedia.org/wiki/Template:Non_trick-taking...

    To change this template's initial visibility, the |state= parameter may be used: {{Non trick-taking card games | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Non trick-taking card games | state = expanded}} will show the template expanded, i.e. fully visible.

  5. As the Gods Will - Wikipedia

    en.wikipedia.org/wiki/As_the_Gods_Will

    The final game between the three gods is a dice game where each number gives a number of hits, whereby each hit destroy a memory. Amaya standing as "the god of destruction" (living for himself) loses against Akashi "the god of hope" (living for the others) who dies shortly after, having lost each and every one of his memories, even that of himself.

  6. Shiritori - Wikipedia

    en.wikipedia.org/wiki/Shiritori

    Similar Russian word games include "A Game of Words" (Игра в слова), where players are required to say a noun that begins with the final letter of the previous word, and "A Game of Cities" (Игра в города), where players are required to say a name of a city or town that begins with the final letter of the previous word.

  7. Hounds and jackals - Wikipedia

    en.wikipedia.org/wiki/Hounds_and_jackals

    The game was named “Hounds and jackals” by Carter because of the decorative shapes of the pegs – one player's pins were carved in the form of hounds, while the opposite player's pins were carved as jackals. The game was called 58 Holes by William Mathew Flinders Petrie because the game board features 58 holes (29 for each side). [14]

  8. After School Dice Club - Wikipedia

    en.wikipedia.org/wiki/After_School_Dice_Club

    Midori is the class representative who is a stickler for rules. She has shoulder length dark brown hair and brown eyes. She works in a game shop in the entertainment district. Takeru Kinjō (金城タケル, Kinjō Takeru) Voiced by: Takaya Kuroda [5] (Japanese); Ray Hurd [4] (English) Takeru is a man of rough appearance, but amicable nature.

  9. Wahoo (board game) - Wikipedia

    en.wikipedia.org/wiki/Wahoo_(board_game)

    Wahoo is a cross and circle board game similar to Parchisi that involves moving a set number of marbles around the board, trying to get them into the safety zone. The game is alleged to have originated in the Appalachian hills, but it is nearly identical to Mensch Ärgere Dich Nicht, a German board game originating in 1907.