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The game was primarily inspired by the feel of Minecraft and various space themed TV shows. Promesberger had been developing the engine behind StarMade for almost a decade. In mid 2012, Kevin "Beetlebear" Collins joined StarMade and helped redesign the textures of the game, until he later decided to leave development on September 15, 2013, due ...
Name Release date Developer/publisher Babes in Toyland: 1997: Conexus, Inc., MGM Interactive Baby Brats - Super Play Room: 1994: Albert C. Ashton Backgammon: 1990: Graphics Software Labs, Microforum Manufacturing Inc.
Battleships Forever is a finalist in the 10th annual Independent Games Festival's Design Innovation Award [2] and has received positive feedback from the indie gaming community. Independent gaming site Play This Thing's Greg Costikyan found the game "very nice indeed", [ 1 ] but found that the game crashed sometimes and hoped this would be ...
Hardspace: Shipbreaker is an action-adventure simulation video game developed by Blackbird Interactive and published by Focus Entertainment.In the game, the player works as a ship breaker by exploring and dismantling abandoned spacecraft in search for useful materials, while at the same time tackling the labor relations issues within their employer.
Gillmurphy has received praise for his work from several outlets for its [clarification needed] "unique method of composition and unusual tone". [citation needed] Game Jolt praised Gillmurphy as possessing "one of the most exciting and original bodies of work in gaming," describing his games as "funny, surreal, boundary-pushing, and full of wonder over the possibilities of videogames and the ...
Keen Software House is an independent video game developing company based in Prague, Czech Republic.The company was founded by Marek Rosa in 2010.. Keen Software House's technological know-how and proprietary VRAGE game engine has allowed the company to create games that leverage elements of science into the gameplay.
In 2008, Game Jolt was registered as an LLC, [47] then incorporated as Game Jolt Inc. in September 2020. A new site launched in 2015 featuring a responsive design, automated curation for both games and game news articles which weighs how recent a game was uploaded and how popular it is ("hot") and filtering options on game listings for platform ...
The gameplay and core mechanics are nearly identical to its predecessor Distant Worlds, with the main differences being: a shift from a strictly top down 2D perspective to a 3D point of view, the removal of orbital mechanics, the default automation of previously manual actions, and various UI changes to improve accessibility to the game (although in function they remain nearly identical).