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  2. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .

  3. Contact hypothesis - Wikipedia

    en.wikipedia.org/wiki/Contact_hypothesis

    The contact hypothesis has proven to be highly effective in alleviating prejudice directed toward homosexuals. [24] Applying the contact hypothesis to heterosexuals and homosexuals, Herek (1987) found that college students who had pleasant interactions with a homosexual tend to generalize from that experience and accept homosexuals as a group. [25]

  4. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Design of series protagonist Blasternaut from 1987 to 1999. The series began with the 1983 title Math Blaster! released for the Apple II and Atari 8-bit computers.The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990.

  5. Parasocial contact hypothesis - Wikipedia

    en.wikipedia.org/wiki/Parasocial_contact_hypothesis

    The Contact Hypothesis has been supported by decades of research. Thomas Pettigrew and Linda Tropp’s meta-analysis [4] of over 700 independent samples confirms the contact hypothesis for a variety of minority groups and conservatively estimates the average correlation between contact and prejudice as -.215 (N > 250,000, p < .0001).

  6. Common ingroup identity - Wikipedia

    en.wikipedia.org/wiki/Common_ingroup_identity

    A large body of research in meaningful 'real-world' contexts lends support to the applicability of the common ingroup identity model. In a diverse range of intergroup situations, it has been demonstrated that the conditions specified by the contact hypothesis (i.e. cooperative interaction) reduce intergroup bias through transforming members' representations of separate group memberships to one ...

  7. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

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