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  2. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    In January 2019 Jason Scott uploaded the source code of this game to the Internet Archive. [92] Team Fortress 2: 2007 2012 Windows first-person shooter: Valve: A 2008 version of the game's source code was leaked alongside several other Orange Box games in 2012. [109] In 2020, an additional 2017 build of the game was leaked. [234] The Lion King ...

  5. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Like other types of middleware, game engines usually provide platform abstraction, allowing the same game to run on various platforms (including game consoles and personal computers) with few, if any, changes made to the game source code. Often, programmers design game engines with a component-based architecture that allows specific systems in ...

  6. Game integrated development environment - Wikipedia

    en.wikipedia.org/wiki/Game_integrated...

    A game engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities.

  7. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  8. List of commercial video games with later released source ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    MIT/Public-domain software—Proprietary (engine/game code) Love Conquers All Games Developed using the Ren'Py engine, the game code for Analogue: A Hate Story was released on May 4, 2013 under a public-domain-equivalent license. The source code release includes the entire script of the game for context, but the script remains proprietary. [245]

  9. Intel Rapid Storage Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Rapid_Storage_Technology

    Up to version 4 it is included on Intel Application Accelerator RAID Edition, [2] between versions 5 and 8.9 it is included on Intel Matrix Storage Manager (IMSM), since version 9 it is included on Intel Rapid Storage Technology (IRST) preferring the driver modes to be named RST AHCI and RST AHCI RAID instead of Matrix RAID.