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  2. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  3. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown . Conversely, if ...

  4. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Nvidia and AMD video adapters provide an 'Adaptive Vsync' option, which will turn on vertical synchronization only when the frame rate of the software exceeds the display's refresh rate, disabling it otherwise. That eliminates the stutter that occurs as the rendering engine frame rate drops below the display's refresh rate. [4]

  5. CES 2025: How autos stole the show

    www.aol.com/finance/ces-2025-autos-stole-show...

    The Honda 0 SUV, right, and Honda 0 Saloon EV prototypes are on display at the Honda booth during the CES tech show Tuesday, Jan. 7, 2025, in Las Vegas. (AP Photo/John Locher) (ASSOCIATED PRESS)

  6. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    The key to reducing motion blur lies in decreasing the time the pixel stay illuminated. On liquid-crystal displays, this can be accomplished by strobing the backlight, whereas on OLEDs, this must be done by rapidly turning the pixels on and off, made possible by the fact that OLEDs have response times far shorter than those of LCDs.

  7. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1] It is a low-latency algorithm based on delta PCM coding and YC G C O-R color space. [1] [2]

  8. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    The rendered results are stored in a framebuffer, whose content is scanned by the display controller and sent to the screen. A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open ...

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    To this end, the term off-screen buffer is also used. The information in the buffer typically consists of color values for every pixel to be shown on the display. Color values are commonly stored in 1-bit binary (monochrome), 4-bit palettized , 8-bit palettized, 16-bit high color and 24-bit true color formats.