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  2. Nessy Learning - Wikipedia

    en.wikipedia.org/wiki/Nessy_Learning

    Nessy Learning Ltd is a publisher of educational software who developed the first online learning program for dyslexics in August, 2000.. Based in Bristol, England, Nessy was founded in 1999 by Mike Jones, [1] primarily to publish the games and resources created at the Bristol Dyslexia Centre, a registered charity. [2]

  3. Richard Branson champions dyslexic education with new ... - AOL

    www.aol.com/news/richard-branson-champions...

    Richard Branson, the billionaire founder of Virgin Group, has turned his money and focus toward a very personal new project: DyslexicU, the first free online university for dyslexic thinkers.

  4. Starfall (website) - Wikipedia

    en.wikipedia.org/wiki/Starfall_(website)

    Starfall is a children's website that teaches basic English reading and writing skills. The main demographic is preschoolers through fifth graders.It teaches children how to read by using games and phonics.

  5. Disney Learning: Winnie the Pooh - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Winnie...

    Disney Learning: Winnie the Pooh comprises three titles: Winnie The Pooh Toddler, Winnie the Pooh Preschool and Winnie The Pooh Kindergarten. They are point-and-click educational video games developed and published by Disney Interactive and based on the Winnie the Pooh franchise. The titles were shipped by BAM! Entertainment. [1] [2] [3]

  6. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described the "six quality math games" as appropriate for children aged three to six. [ 19 ] A reviewer from SuperKids said Bailey's Book House was a "classic" and a "must-have" within the early learning genre. [ 20 ]

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  8. Kewala's Typing Adventure - Wikipedia

    en.wikipedia.org/wiki/Kewala's_Typing_Adventure

    Kewala's Typing Adventure [a] is a 1996 Australian educational typing-themed video game, featuring a koala protagonist named Kewala.It was developed by Sydney-based software company Typequick, and localised by Japan Data Pacific for the Japanese market.

  9. Quest for the Code - Wikipedia

    en.wikipedia.org/wiki/Quest_for_the_Code

    The game is available in both English and Spanish and free to both children with asthma and their carers. [3] The game was designed for educational purposes. [4] Originally developed as a CD-ROM game for use in schools, it was later made available online for free for use by parents, teachers, and students. [5]

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