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  2. Multi-user dungeon - Wikipedia

    en.wikipedia.org/wiki/Multi-user_dungeon

    Perhaps the most common approach to game design in MUDs is to loosely emulate the structure of a Dungeons & Dragons campaign focused more on fighting and advancement than role-playing. When these MUDs restrict player-killing in favor of player versus environment conflict and questing, they are labeled hack and slash MUDs. This may be considered ...

  3. MUD terminology - Wikipedia

    en.wikipedia.org/wiki/MUD_terminology

    The MUD's administrator or owner; see wizard for similar uses [1] [4] guess-the-verb Situation in which the player intends to perform an action but does not know the proper syntax to communicate it to the game [5] IC Behavior "in-character" for the player's assumed role, as opposed to breaking character (OOC/"out-of-character") [1] haven

  4. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    Role-playing games also have specialized slang and jargon associated with them. Besides the terms listed here, there are numerous terms used in the context of specific, individual RPGs such as Dungeons & Dragons (D&D), Pathfinder, Fate, and Vampire: The Masquerade. For a list of RPGs, see List of role-playing games.

  5. Role-playing game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game

    A role-playing game (sometimes spelled roleplaying game, [1] [2] or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character ...

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.

  7. Persistent world - Wikipedia

    en.wikipedia.org/wiki/Persistent_world

    The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) [1] and pervasive games. [2] Examples of persistent worlds that exist in video games include Battle Dawn, EVE Online, and Realms of Trinity. [citation needed]

  8. MUSH - Wikipedia

    en.wikipedia.org/wiki/MUSH

    In multiplayer online games, a MUSH (a backronymed [1] variation on MUD most often expanded as Multi-User Shared Hallucination, [2] [3] [4] though Multi-User Shared Hack, [5] Habitat, and Holodeck are also observed) is a text-based online social medium to which multiple users are connected at the same time.

  9. Category:Multi-user dungeon - Wikipedia

    en.wikipedia.org/wiki/Category:Multi-user_dungeon

    MUD games (2 C, 35 P) MUD organizations (9 P) MUD scholars (12 P) MUD servers (13 P) MUD terminology (26 P)