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  2. FASTT Math - Wikipedia

    en.wikipedia.org/wiki/FASTT_Math

    FASTT Math allows students to customize their interface based on unlocking different skins, based their skill level and proficiency in solving equations in the program's assessments. [ 4 ] The software encourages daily use and provides regular assessments to determine the users skill level which is then rewarded, and allows for further ...

  3. OutNumbered! - Wikipedia

    en.wikipedia.org/wiki/OutNumbered!

    OutNumbered! is a side-scrolling educational game whose objective is to stop the Master of Mischief, a common antagonist of The Learning Company's Super Solvers series and Treasure series, from taking over a television and radio station before midnight. To do this, the player must deduce which room the Master of Mischief is hiding in by ...

  4. 3Blue1Brown - Wikipedia

    en.wikipedia.org/wiki/3Blue1Brown

    3Blue1Brown is a math YouTube channel created and run by Grant Sanderson. [6] The channel focuses on teaching higher mathematics from a visual perspective, and on the process of discovery and inquiry-based learning in mathematics, which Sanderson calls "inventing math".

  5. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and cast spells, and Prodigy English, a sandbox game where players answer English questions to earn currency to gain items. Although each game is standalone, both are accessible through a single Prodigy account.

  6. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    It is critical that students learn math concepts using a variety of tools. For example, as students learn to make patterns, they should be able to create patterns using all three of these tools. Seeing the same concept represented in multiple ways as well as using a variety of concrete models will expand students’ understandings.

  7. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    The original game was praised by InfoWorld for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre. [15] II Computing listed Math Blaster second on the magazine's list of top Apple II education software as of late 1985, based on sales and market-share data.

  8. I Binged ‘Ted Lasso’ To Deal With Burnout And The ... - AOL

    www.aol.com/binged-ted-lasso-deal-burnout...

    As a Gen Xer, I’m of the VCR age. Maybe that’s why I’m not big on binge-watching shows. Maybe that’s why I refuse to pay for every streaming service, ignoring my FOMO as social media feeds ...

  9. Math Blaster Mystery: The Great Brain Robbery - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_Mystery:_The...

    Math Blaster Mystery: The Great Brain Robbery is a product in a line of educational products created by Davidson & Associates that takes place in a different universe from the original Math Blaster. It has no relation to Davidson's earlier Apple II game Math Blaster Mystery. The game was released in North America, Sweden and Spain.