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Evolution Controllers Kickstarter: Nov 23, 2013: $30,000 $54,057 Bluetooth game controller designed primarily for mobile devices. Second Kickstarter campaign for the controller, with a lowered target after the failure of the first campaign. Shipped to backers in March 2014. Apr 2014 (began shipping) [296] [297] Secrets of Rætikon: Broken Rules ...
Evolution: The World of Sacred Device [a] is a role-playing video game for the Dreamcast and Neo Geo Pocket Color (developed and published by SNK under the name Evolution: Eternal Dungeons [b]). It was developed by Sting and published by Sega and Entertainment Software Publishing in Japan and Ubi Soft in North America and Europe.
Quest is a rules-light, fantasy tabletop role-playing game designed to welcome beginners to the hobby. [1] It was created in 2019 by T.C. Sottek, executive editor at The Verge . [ 2 ] It was published by Sottek's indie publishing company , the Adventure Guild, after a Kickstarter campaign raised $153,614. [ 3 ]
EVE War for New Eden board game. EVE: War for New Eden is a 4X strategy board game based on the world of EVE: Online and its successful Kickstarter campaign now enters its final 24 hours.
A screenshot. Dread Delusion is a role-playing game that is played in first-person perspective across an open world. The game features a character system that provides players with opportunities to resolve quests outside of combat, [3] under four attributes (Might, Guile, Wisdom, and Persona) which govern eight skills (Attack, Defence, Lockpick, Agility, Lore, Spellcast, Charm and Barter). [4]
Evolution Worlds (known as Shinkisekai Evolutia (神機世界エヴォルシア) in Japan) is a role-playing video game developed by Sting Entertainment for the GameCube.It was first published in Japan in 2002 by Entertainment Software Publishing and later by Ubisoft in North America and Europe.
An early in-game screenshot from "the Bloom" area. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. [2] [3] The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. [4]
After a successful crowdfunding project on Kickstarter to develop an open-world simulation game in 2014, [130] Gavan Woolery developed several iterations of the game's engine. After running out of funding for further development, he open-sourced with support of the backers the game's engine on github.com under MIT license in August 2016.