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  2. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    In multiple scientific studies, the Good Behavior Game dramatically reduces problematic behavior within days and weeks. [2] [3] [4] The first study of GBG was published in 1969, [5] using a 4th grade classroom. The study was the first application of applied behavior analysis to a whole classroom.

  3. Mainstreaming (education) - Wikipedia

    en.wikipedia.org/wiki/Mainstreaming_(education)

    Children with disabilities spend twice as much time in whole-class activities as in one-to-one activities due to the amount of whole-class teaching, yet these students are half as likely to engage in whole-class learning activities such as writing, reading and participating, showing that whole group activities do not meet the needs of students ...

  4. Small group learning - Wikipedia

    en.wikipedia.org/wiki/Small_group_learning

    Small group learning can take the form of a classroom-based training through experiential learning activities such as case study analysis, role plays, games, simulations, and brainstorming, among others. [3] These activities require the learners to work together to achieve a learning goal. [3]

  5. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  6. Reverse jigsaw - Wikipedia

    en.wikipedia.org/wiki/Reverse_jigsaw

    Reverse Jigsaw is a cooperative learning technique used in classroom settings. Students are broken up into groups and given a task or topic to discuss, which is afterwards presented to the class by a chosen member of each group.

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks , direct-to-video films, mobile apps , and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games .

  8. Classroom - Wikipedia

    en.wikipedia.org/wiki/Classroom

    In elementary schools (from Kindergarten through 5th grade), classrooms can have a whole group of 18 to 30 students (in some cases these numbers may differ) and one, two, or even three teachers. When there are two teachers in a classroom, one is the lead teacher and the other one is the assistant teacher.

  9. Duck, duck, goose - Wikipedia

    en.wikipedia.org/wiki/Duck,_duck,_goose

    Duck, duck, goose (also called duck, duck, gray duck or Daisy in the dell) is a traditional children's game often first learned in preschool or kindergarten.The game may be later adapted on the playground for early elementary students.

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