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  2. Investigations in Numbers, Data, and Space - Wikipedia

    en.wikipedia.org/wiki/Investigations_in_Numbers...

    Investigations was developed between 1990 and 1998. It was just one of a number of reform mathematics curricula initially funded by a National Science Foundation grant. The goals of the project raised opposition to the curriculum from critics (both parents and mathematics teachers) who objected to the emphasis on conceptual learning instead of instruction in more recognized specific methods ...

  3. JumpStart Kindergarten - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Kindergarten

    It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students. According to the Knowledge Adventure founder Bill Gross, it is the first educational software program that covers the entire kindergarten curriculum. [1] It was ported to the Windows and Macintosh systems in 1995 ...

  4. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative ...

  5. Curriculum of the Waldorf schools - Wikipedia

    en.wikipedia.org/wiki/Curriculum_of_the_Waldorf...

    The structure of the lesson will include activities that "call upon the child's powers of listening, of body movement, of thinking, and of feeling." [4] These activities could include mental math, hand-clapping games and jumping rope, folk dances, poetry recitation, singing, and writing and drawing in unlined "main lesson books". Teachers are ...

  6. Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Kindergarten

    Kindergarten [a] is a preschool educational approach based on playing, singing, practical activities such as drawing, and social interaction as part of the transition from home to school. Such institutions were originally made in the late 18th century in Germany , Bavaria and Alsace to serve children whose parents both worked outside home.

  7. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1]

  8. Reverse jigsaw - Wikipedia

    en.wikipedia.org/wiki/Reverse_jigsaw

    Reverse Jigsaw is a cooperative learning technique used in classroom settings. Students are broken up into groups and given a task or topic to discuss, which is afterwards presented to the class by a chosen member of each group.

  9. Cat and mouse (playground game) - Wikipedia

    en.wikipedia.org/.../Cat_and_mouse_(playground_game)

    Circle players form the widest circle they can, fully extending their arms. The Cat and Mouse start on opposite sides of the outside of the circle. If one of the spaces formed by arms is passed through by the Cat or the Mouse, the players close that space. The game proceeds until all spaces are closed.