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A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.
All types of games, including board, card, quizzes, and video games, may be used in an educational environment. [23] Educational games are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. [citation needed]
These video game systems offer more than entertainment for your household. Video games generally get a bad rap for too much violence and promoting a sedentary and anti-intellectual lifestyle.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The system also features voice capabilities through the use of an add-on voice cartridge compatible with all games. Despite the processing speed of the Zilog CPU – 3.57 MHz, compared to the Nintendo Entertainment System's 1.79 MHz in NTSC regions – the Socrates often seems slow, with the system often taking several seconds to display a ...
In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.
Commissioned as a publicity stunt by THQ (a video game publisher that has since gone out of business) for Queen Elizabeth II, this gold-plated Wii stands out as a literal gem in gaming history.