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GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
GameSalad is used by consumers and creative professionals such as graphic designers, animators, and game developers [2] for rapidly prototyping, [3] building and self-publishing cross-platform games and interactive media. The application runs on both Mac OS X and Windows computers. Access to a Mac is required for publishing to iTunes, but all ...
Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity, Pixel Game Maker MV, and GameMaker in the growth of the indie game development community. [1] Currently the Independent Games Festival recognizes games produced with similar platforms.
Game-Maker 2.0: Includes both 1.2 MB floppy and 1.44 MB microfloppy disks containing the full set of RSD tools plus the games Tutor (a replacement for Animation), Sample, Terrain, Houses, Pipemare, Nebula, and Penguin Pete. Both versions 2.0 and 2.02 include a square-bound 94-page user manual and several leaflets about the use of the software.
The 3D Gamemaker is a computer application developed by The Game Creators, that allows users to make various genres of 3D games [7] [8] for Microsoft Windows.The tool is marketed as allowing users to create 3D games without programming and art skills.
Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.
Textures must be of a power of 2 (such as 256×128, 1024×256, or 64×64) for best effects. Odd ones (like 394×213 or 723×1280) look worse and are slower at rendering. The top is the tool bar which allows the user to manipulate objects, add new objects (such as entities, sounds, and lights), build a level, run it, and several other options.
Game Maker's Toolkit (GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility and level design.
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