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  2. UTF-16 - Wikipedia

    en.wikipedia.org/wiki/UTF-16

    UTF-16 (16-bit Unicode Transformation Format) is a character encoding that supports all 1,112,064 valid code points of Unicode. [1] [a] The encoding is variable-length as code points are encoded with one or two 16-bit code units.

  3. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    In computing, half precision (sometimes called FP16 or float16) is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory. It is intended for storage of floating-point values in applications where higher precision is not essential, in particular image processing and neural networks .

  4. Intel HEX - Wikipedia

    en.wikipedia.org/wiki/Intel_HEX

    Intel hexadecimal object file format, Intel hex format or Intellec Hex is a file format that conveys binary information in ASCII text form, [10] making it possible to store on non-binary media such as paper tape, punch cards, etc., to display on text terminals or be printed on line-oriented printers. [11]

  5. Hex editor - Wikipedia

    en.wikipedia.org/wiki/Hex_editor

    A hex editor (or binary file editor or byte editor) is a computer program that allows for manipulation of the fundamental binary data that constitutes a computer file. The name 'hex' comes from 'hexadecimal', a standard numerical format for representing binary data. A typical computer file occupies multiple areas on the storage medium, whose ...

  6. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    Existing Eiffel software uses the string classes (such as STRING_8) from the Eiffel libraries, but Eiffel software written for .NET must use the .NET string class (System.String) in many cases, for example when calling .NET methods which expect items of the .NET type to be passed as arguments. So, the conversion of these types back and forth ...

  7. Units of information - Wikipedia

    en.wikipedia.org/wiki/Units_of_information

    1 byte: A number from 0 to 255; 90 bytes: Enough to store a typical line of text from a book; 512 bytes = 0.5 KiB: The typical sector size of an old style hard disk drive (modern Advanced Format sectors are 4096 bytes). 1024 bytes = 1 KiB: A block size in some older UNIX filesystems; 2048 bytes = 2 KiB: A CD-ROM sector

  8. SREC (file format) - Wikipedia

    en.wikipedia.org/wiki/SREC_(file_format)

    The address bytes are arranged in big-endian format. Data - a sequence of 2n hex digits, for n bytes of the data. For S1/S2/S3 records, a maximum of 32 bytes per record is typical since it will fit on an 80 character wide terminal screen, though 16 bytes would be easier to visually decode each byte at a specific address.

  9. 16-bit computing - Wikipedia

    en.wikipedia.org/wiki/16-bit_computing

    In computer architecture, 16-bit integers, memory addresses, or other data units are those that are 16 bits (2 octets) wide.Also, 16-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, address buses, or data buses of that size. 16-bit microcomputers are microcomputers that use 16-bit microprocessors.