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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  3. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    A Sudoku whose regions are not (necessarily) square or rectangular is known as a Jigsaw Sudoku. In particular, an N × N square where N is prime can only be tiled with irregular N -ominoes . For small values of N the number of ways to tile the square (excluding symmetries) has been computed (sequence A172477 in the OEIS ). [ 10 ]

  4. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    The name was later abbreviated to Sudoku (数独), taking only the first kanji of compound words to form a shorter version. [10] "Sudoku" is a registered trademark in Japan [11] and the puzzle is generally referred to as Number Place (ナンバープレース, Nanbāpurēsu) or, more informally, a shortening of the two words, Num(ber) Pla(ce ...

  5. Sudoku code - Wikipedia

    en.wikipedia.org/wiki/Sudoku_code

    Tanner graph of a Sudoku. denotes the entries of the Sudoku in row-scan order. denotes the constraint functions: =, …, associated with rows, =, …, associated with columns and =, …, associated with the sub-grids of the Sudoku.. There are several possible decoding methods for sudoku codes. Some algorithms are very specific developments for Sudoku codes. Several methods are described in ...

  6. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is an important tool for solving constraint satisfaction problems, [2] such as crosswords, verbal arithmetic, Sudoku, and many other puzzles. It is often the most convenient technique for parsing , [ 3 ] for the knapsack problem and other combinatorial optimization problems.

  7. Sudoku graph - Wikipedia

    en.wikipedia.org/wiki/Sudoku_graph

    Each row, column, or block of the Sudoku puzzle forms a clique in the Sudoku graph, whose size equals the number of symbols used to solve the puzzle. A graph coloring of the Sudoku graph using this number of colors (the minimum possible number of colors for this graph) can be interpreted as a solution to the puzzle.

  8. Glossary of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_Sudoku

    A Sudoku variant with prime N (7×7) and solution. (with Japanese symbols). Overlapping grids. The classic 9×9 Sudoku format can be generalized to an N×N row-column grid partitioned into N regions, where each of the N rows, columns and regions have N cells and each of the N digits occur once in each row, column or region.

  9. Talk:Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Talk:Sudoku_solving_algorithms

    The introduction talks about how the example methods work very quickly with 9x9 puzzles, but doesn't explain/reference larger sudokus. I feel like variants with more cells are pretty unfamiliar, so some sort of explanation of what that might look like, or at least another wiki article.