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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
The aim of WikiProject Maps is to improve the quality of maps across the Wikimedia Foundation. The Maps for Wikipedia page is an overview of different formats and tools for maps available on Wikipedia. The Map conventions page provides advice for creating and improving maps. The Map workshop page can be used to add your map requests and your ...
This map shows the tracks of all tropical cyclones which formed worldwide from 1985 to 2005. The map was created with the WPTC track map generator by Nilfanion.. The track map generator program generates a track map from the NHC HURDAT data, [A 1] or from Automated Tropical Cyclone Forecast (ATCF) B-deck data files (commonly referred to as "best track" files).
In creating geographical maps for Wikipedia, it is often useful to have high-quality source material such as blank outline maps, Adobe Photoshop or GIMP-format images with layers, SVG files and so on. If you have such source material that you think may be helpful to other map authors, please feel free to upload it to Wikipedia and list it here.
Google Map Maker was a map editing service launched by Google in June 2008. [2] In geographies where it is hard to find providers of good map data, user contributions were used to increase map quality. Changes to Google Map Maker were intended to appear on Google Maps only after sufficient review by
MapServer was originally developed by Steve Lime, then working at the University of Minnesota — so, it was previously referred to as "UMN MapServer", to distinguish it from commercial "map servers"; today it is commonly referred to as just "MapServer", and is maintained by the MapServer Project Steering Committee (PSC).
A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...
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