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  2. The Game of Cootie - Wikipedia

    en.wikipedia.org/wiki/The_Game_of_Cootie

    The game was invented in 1948 by William H. Schaper, a manufacturer of small commercial popcorn machines in Robbinsdale, Minnesota.It was likely inspired by an earlier pencil-and-paper game where players drew cootie parts according to a dice roll and/or a 1939 game version of that using cardboard parts with a cootie board. [2]

  3. Paper fortune teller - Wikipedia

    en.wikipedia.org/wiki/Paper_fortune_teller

    Parts of the fortune teller are labelled with colors or numbers that serve as options for a player to choose from, and on the inside are eight flaps, each concealing a message. The person operating the fortune teller manipulates the device based on the choices made by the player, and finally one of the hidden messages is revealed.

  4. Schaper Toys - Wikipedia

    en.wikipedia.org/wiki/Schaper_Toys

    Schaper sold 5,000 Cootie games by 1950, and over 1.2 million games by 1952. [3] [6] In 2003 'Cootie' was named one of the top 100 most memorable and creative toys in the last century by the Toy Industry Association. [7] Schaper Toys manufactured a host of other games including the well-known Ants in the Pants and Don't Break the Ice.

  5. Cooties - Wikipedia

    en.wikipedia.org/wiki/Cooties

    A hand-held game, the Cootie Game, was made by the Irvin-Smith Company of Chicago in 1915; it involved tilting capsules (the cooties) into a trap over a background illustration depicting a battlefield. [6] Other cootie games followed, all involving some form of "bug" or "cootie", [6] until The Game of Cootie was launched in 1948 by Schaper Toys ...

  6. Cube World (toy) - Wikipedia

    en.wikipedia.org/wiki/Cube_World_(toy)

    Cube World was a commercial success, selling several million units according to Ellis, [13] and received positive reviews from consumer publications. Michael Fereday of Gadget Speak praised the game as possessing an "interesting fascination beyond their simple graphics," stating "it is amazing what these characters get up (to) either ...

  7. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    In this version, the game is played with four cube-shaped electronic modules that the player must move around depending on the game mode. [6] In 2013, Hasbro reinvented Simon once again with Simon Swipe. The game was demonstrated at the New York Toy Fair 2014 and released that summer. [7] The game is a circular unit that looks like a steering ...

  8. Don't Break the Ice - Wikipedia

    en.wikipedia.org/wiki/Don't_Break_the_Ice

    The game is played with a set of plastic "ice blocks", a stand, and one miniature plastic hammer for each player. One ice block is larger than the rest, and has a plastic character standing on it - this varies from edition to edition, being either Phillip the Penguin, a man referred to as "Ice Man", or a polar bear.

  9. List of manual image annotation tools - Wikipedia

    en.wikipedia.org/wiki/List_of_manual_image...

    Manual image annotation is the process of manually defining regions in an image and creating a textual description of those regions. Such annotations can for instance be used to train machine learning algorithms for computer vision applications. This is a list of computer software which can be used for manual annotation of images.