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Artstor Digital Library: Associated Press. AP Images; Rights Managed: 12,000,000+ Yes No Yes English Bridgeman Art Library: California Digital Library: California State University, Northridge, Oviatt Library Digital Collections Camera Press: Chicago Daily News (1902–1933), collection of over 55,000 images on glass plate negatives ...
The goal of a school library or media center is to ensure that all members of the school community have equitable access "to books and reading, to information, and to information technology". [1] A school library or media center "uses all types of media . . . is automated, and utilizes the Internet [as well as books] for information gathering." [2]
It views play in kindergarten as a "foundational activity to be included in every type of educational activity" – i.e. play is a must in education. [ 5 ] Starting in 2001, Anji Play was entirely developed outside of the influence of Western educational philosophy, [ 6 ] though the program’s tenets and the methods used to develop it share ...
A free online service used to index and search academic social networks, hosted at Department of Computer Science and Technology of Tsinghua University: Arnetminer [4] Arts and Humanities Data Service: Arts and humanities: Images, texts and datasets largely collected from UK universities. Ceased operation in 2008. King's College London [5 ...
The game sees the Blaster Pal characters head to the Plusto galaxy in outer space to solve maths problems. By solving addition and subtraction problems, they earn printable certificates. [3] The game contains several activities, puzzles, and songs. The game is intended to encourage "math readiness". [4]
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JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
The show was created by educators and parents of four, Harry Jho and Sona Jho of Sockeye Media. [1] Mother Goose Club videos were initially uploaded to YouTube for the purpose of sharing content with industry professionals but developed an unexpectedly large following among the general population. [14]
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