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  2. Order of acquisition - Wikipedia

    en.wikipedia.org/wiki/Order_of_acquisition

    The two may have common neurological bases, but no convincing scientific evidence supports this hypothesis. Brown (1973) conducted a study [1] on the acquisition of 14 grammatical morphemes by three English-speaking children and found that their developmental patterns were remarkably similar. This study is said to have initiated research in the ...

  3. Randomness - Wikipedia

    en.wikipedia.org/wiki/Randomness

    [1] [2] A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if there is a known probability distribution, the frequency of different outcomes over repeated events (or "trials") is predictable.

  4. Black swan theory - Wikipedia

    en.wikipedia.org/wiki/Black_swan_theory

    The black swan theory or theory of black swan events is a metaphor that describes an event that comes as a surprise, has a major effect, and is often inappropriately rationalized after the fact with the benefit of hindsight. The term is based on a Latin expression which presumed that black swans did not exist. The expression was used until ...

  5. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.

  6. Conditions of Learning - Wikipedia

    en.wikipedia.org/wiki/Conditions_of_Learning

    These events should satisfy or provide the necessary conditions for learning and serve as the basis for designing instruction and selecting appropriate media (Gagné, Briggs & Wager, 1992). Application While Gagné's theoretical framework covers all aspects of learning, the focus of the theory is on intellectual skills.

  7. Strategy and uncertainty - Wikipedia

    en.wikipedia.org/wiki/Strategy_and_uncertainty

    Strategy and uncertainty intertwine between strategic planning and unknown events in a realistic framework where companies and organizations are bounded to develop and compete in a world dominated by complexity, ambiguity, and uncertainty in which unpredictable, unstoppable and, sometimes, meaningless circumstances may have a direct impact on the expected outcomes.

  8. Forgetting curve - Wikipedia

    en.wikipedia.org/wiki/Forgetting_curve

    Some learning consultants claim reviewing material in the first 24 hours after learning information is the optimum time to actively recall the content and reset the forgetting curve. [8] Evidence suggests waiting 10–20% of the time towards when the information will be needed is the optimum time for a single review.

  9. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.