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S2 Games: 2003-09-09 Linux, OS X (commercial), Windows: Silverback Engine Proprietary license Hybrid FPS/RTS with both ranged and melee combat Savage 2: A Tortured Soul: S2 Games: 2008-01-16 Linux, OS X, Windows (commercial) K2 Engine Proprietary license The sequel to the award-winning game, Savage: The Battle for Newerth. Smokin' Guns
Battlestate Games WIN 2017-07-27 Exodus from the Earth: Parallax Art Studio WIN 2007-08-24 Extreme Paintbrawl: Head Games Publishing: DOS/PC 1998-10-31 E.Y.E.: Divine Cybermancy: Streum On Studio: WIN 2011-07-29 Fallout 3: Bethesda Game Studios: WIN, PS3, X360 2008-10-28 Fallout: New Vegas: Obsidian Entertainment: WIN, PS3, X360 2010-10-19 ...
Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a ...
At the end of each mission, the game displays various statistics, as well as any awards and bonuses earned during the mission. Awards are humorous textual notes given for the player's performance during a mission; these include awards for using a very low or a very high number of bullets, or a "Thanks For Not Getting Hurt Award" for avoiding ...
Free-to-play spinoff of PlanetSide 2 featuring game modes like capture the flag and battle royale. Shut down due to low player counts. PlanetSide 2: Released: Free-to-play: November 20, 2012: On January 23, 2015, PlanetSide 2 set the record for the most players online in a single FPS battle. [1] Tabula Rasa: Ended Subscription November 2, 2007 ...
PC: FPS: 1996 LAN, Online Descent Maximum: PS1: FPS: 1997 2 Link Cable Full(?) Descent: FreeSpace – The Great War: PC: Space Sim: 1998 LAN, Online Descent 3: PC: FPS: 2000 LAN, Online Diablo (expansion 1) PC: Action RPG: 1996 4(?) IPX, Online Full No Diablo: PS1: Action RPG: 1998 2 Local Shared No Diablo II (expansion 1) PC: Action RPG: 2000 ...
The earliest concepts for what would eventually become Dusk were conceived in the mid-2000s by lead developer David Szymanski. At the time, Szymanski only had access to computers with low-end hardware, which precluded him from playing recent video game releases; instead, he played older first-person shooters such as Half-Life and Doom.
It is based on CryEngine 3, instead of the DarkPlaces engine used in the original game. The main page of the game changed to reflect the commercial version of the game, rather than the open source PC game although it remains accessible. Community changes to the Nexuiz project initiated two free forks called Xonotic [3] [4] and later Rexuiz. [5]