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A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...
In 2008, Kucan was inducted into the Guinness World Records Gamer's Edition 2008 as the longest recurring actor in any video game franchise to date for his portrayal of Kane. [3] He reprised his role once again as Kane in Command & Conquer 4: Tiberian Twilight which marked the conclusion of the Tiberian series and thus the role of Kane. [3]
The game that later became Pac-Man began development in early 1979 and took a year and five months to complete, the longest for a video game up to that point. [26] Iwatani enlisted the help of nine other Namco employees to assist in production, including composer Toshio Kai, programmer Shigeo Funaki, and hardware engineer Shigeichi Ishimura. [ 27 ]
Square Enix Image Studio Division (Japanese: 株式会社スクウェア・エニックス イメージ・スタジオ部, Hepburn: Kabushiki-gaisha Sukuwea Enikkusu imēji Sutajio Bu) (formerly Visual Works and Image Arts), is a Japan-based CGI animation studio dedicated towards creating video game cut scenes and full-length feature films for Square Enix.
This is a table of the 250 longest pages within Category:Stub-Class video game articles. It was generated through Quarry: Query 86269 . If this list is out of date, please re-run the query, and export the result as a wikitable into the section below.
Several of Todd Rogers' records have come under scrutiny for being seemingly impossible or lacking sufficient proof. In 2002, Robert Mruczek, then chief referee at Twin Galaxies, officially rescinded Todd's record time in Barnstorming after other players pointed out that his time of 32.04 seconds did not appear to be possible, even when the game was hacked to remove all obstacles.
The Longest Journey (Bokmål: Den Lengste Reisen) is a 1999 point-and-click adventure video game, developed by Norwegian studio Funcom for Microsoft Windows; an iOS version was later developed and released on October 28, 2014, [5] but was never upgraded for compatibility for the 64-bit only iOS 11 and later.
Final Fantasy XII once held the Guinness World Record for longest development period in a video game production, with a total of five years, spanning from 2001 until its release in 2006. [72] At a Final Fantasy XII "postmortem" at MIT in March 2009, Hiroshi Minagawa mentioned that several years of production were devoted to the creation of ...