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  2. Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Kindergarten

    Kindergarten [a] is a preschool educational approach based on playing, singing, practical activities such as drawing, and social interaction as part of the transition from home to school.

  3. Pattern theory - Wikipedia

    en.wikipedia.org/wiki/Pattern_theory

    Pattern theory, formulated by Ulf Grenander, is a mathematical formalism to describe knowledge of the world as patterns.It differs from other approaches to artificial intelligence in that it does not begin by prescribing algorithms and machinery to recognize and classify patterns; rather, it prescribes a vocabulary to articulate and recast the pattern concepts in precise language.

  4. Pattern recognition (psychology) - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition...

    In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.

  5. Pattern - Wikipedia

    en.wikipedia.org/wiki/Pattern

    A pattern is a regularity in the world, in human-made design, [1] or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design. Any of the senses may directly observe patterns.

  6. Conceptual model - Wikipedia

    en.wikipedia.org/wiki/Conceptual_model

    In particular, the poor English might have a lot to do with it, but it is very hard to define even the basic idea of what the difference is between conceptual and semantic modelling. An example might help. Please help clarify the section. There might be a discussion about this on the talk page. (October 2014) (Learn how and when to remove this ...

  7. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  8. Montessori education - Wikipedia

    en.wikipedia.org/wiki/Montessori_education

    Another example is the use of bead chains to teach math concepts, specifically multiplication. Specifically for multiples of 10, there is one bead that represents one unit, a bar of ten beads put together that represents 1×10, then a flat shape created by fitting 10 of the bars together to represent 10×10, and a cube created by fitting 10 of ...

  9. Conversation theory - Wikipedia

    en.wikipedia.org/wiki/Conversation_theory

    Because of this, participants engaging in a discussion about a subject matter make their knowledge claims explicit through the means of such conversational interactions. The theory is concerned with a variety of "psychological, linguistic, epistemological, social or non-commitally mental events of which there is awareness". [ 22 ]