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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

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  4. Interactive whiteboard - Wikipedia

    en.wikipedia.org/wiki/Interactive_whiteboard

    An interactive whiteboard (IWB) device can either be a standalone computer or a large, functioning touchpad for computers to use. Interactive whiteboards are widely used in classrooms, boardrooms, and training environments, providing an innovative way to share information, facilitate discussions, and enhance the overall learning or business communication experience.

  5. Train game - Wikipedia

    en.wikipedia.org/wiki/Train_game

    A train game or railway game is a board game that represents the construction and operation of railways. Train games are highly involved, hobby board games that simulate the economic and logistic details of running a railway. Like wargames, train games represent a relatively small niche in the games market.

  6. Rail Baron - Wikipedia

    en.wikipedia.org/wiki/Rail_Baron

    The 28 railroads depicted in the game correspond to 28 actual real-life railroads that operated in the early 20th century. The table below lists these 28 railroads, their cost within the Rail Baron game, their real-life years of operation and eventual corporate outcome, and their current status as of 2009.

  7. Digital tabletop game - Wikipedia

    en.wikipedia.org/wiki/Digital_tabletop_game

    In the 1990s, digital collectible card games (DCCGs) followed the popularity of games like Magic: The Gathering as a way to play online with other players. [1] Although early DCCGs were reproductions of the physical version of a game, the release of Hearthstone in 2014 resulted in one of the first examples of a wholly digital CCG. [2]

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  9. List of 4Kids Entertainment licenses and productions

    en.wikipedia.org/wiki/List_of_4Kids...

    Broadcast and US licensing rights only under license from TV-Loonland AG. Rights owned by Made 4 Entertainment (Amazon Prime Video) Cubix: Robots for Everyone: Cinepix & Daewon Media: Formerly licensed by Saban Brands for Vortexx and currently by Hasbro Entertainment; [2] originally aired on Kids' WB from 2001–2003. (Netflix)

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