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It alerts the client to wait for a final response. The message consists only of the status line and optional header fields, and is terminated by an empty line. As the HTTP/1.0 standard did not define any 1xx status codes, servers must not [note 1] send a 1xx response to an HTTP/1.0 compliant client except under experimental conditions. 100 Continue
This is a list of Simple Mail Transfer Protocol (SMTP) response status codes. Status codes are issued by a server in response to a client's request made to the server. Unless otherwise stated, all status codes described here is part of the current SMTP standard, RFC 5321. The message phrases shown are typical, but any human-readable alternative ...
They define how information sent/received through the connection are encoded (as in Content-Encoding), the session verification and identification of the client (as in browser cookies, IP address, user-agent) or their anonymity thereof (VPN or proxy masking, user-agent spoofing), how the server should handle data (as in Do-Not-Track or Global ...
Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.
File status okay; about to open data connection. 200 Series: The requested action has been successfully completed. 202: Command not implemented, superfluous at this site. 211: System status, or system help reply. 212: Directory status. 213: File status. 214: Help message. Explains how to use the server or the meaning of a particular non ...
Packet loss in a TCP connection is also used to avoid congestion and thus produces an intentionally reduced throughput for the connection. In real-time applications like streaming media or online games, packet loss can affect a user's quality of experience (QoE).
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Server to SOCKS client: (Same as SOCKS4) A server using protocol SOCKS4a must check the DSTIP in the request packet. If it represents address 0.0.0.x with nonzero x, the server must read in the domain name that the client sends in the packet. The server should resolve the domain name and make connection to the destination host if it can.