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It alerts the client to wait for a final response. The message consists only of the status line and optional header fields, and is terminated by an empty line. As the HTTP/1.0 standard did not define any 1xx status codes, servers must not [note 1] send a 1xx response to an HTTP/1.0 compliant client except under experimental conditions. 100 Continue
This is a list of Simple Mail Transfer Protocol (SMTP) response status codes. Status codes are issued by a server in response to a client's request made to the server. Unless otherwise stated, all status codes described here is part of the current SMTP standard, RFC 5321. The message phrases shown are typical, but any human-readable alternative ...
Directory status. 213: File status. 214: Help message. Explains how to use the server or the meaning of a particular non-standard command. This reply is useful only to the human user. 215: NAME system type. Where NAME is an official system name from the registry kept by IANA. 220: Service ready for new user. 221: Service closing control connection.
Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.
A server uses "Alt-Svc" header (meaning Alternative Services) to indicate that its resources can also be accessed at a different network location (host or port) or using a different protocol When using HTTP/2, servers should instead send an ALTSVC frame. [50] Alt-Svc: http/1.1="http2.example.com:8001"; ma=7200: Permanent Cache-Control
Packet loss in a TCP connection is also used to avoid congestion and thus produces an intentionally reduced throughput for the connection. In real-time applications like streaming media or online games, packet loss can affect a user's quality of experience (QoE).
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A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]