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In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted.
{{convert|4|ft|0|adj=mid|-long}} → 4-foot-long (1 m) The last example works because " |0 " sets the output precision to zero, and convert does not look for an output unit once the precision has been specified because a precision is always given after the output unit, if any.
By default, the output value is rounded to adjust its precision to match that of the input. An input such as 1234 is interpreted as 1234 ± 0.5, while 1200 is interpreted as 1200 ± 50, and the output value is displayed accordingly, taking into account the scale factor used in the conversion.
A zip file was found within the retail games dummy data, which included the full PlayStation source code to the game. [93] Beatmania 5th Mix: 1999 2000 PlayStation Music video game: Konami: With the 2000 Japanese PSX game Beatmania Best Hits there was mistakenly included the source code for the 1999 game Beatmania 5th Mix. [94] The Bilestoad ...
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≈ 1.663 095 × 10 −4 m/s: inch per hour: iph ≡ 1 in/h = 7.0 5 × 10 −6 m/s inch per minute: ipm ≡ 1 in/min = 4.2 3 × 10 −4 m/s inch per second: ips ≡ 1 in/s = 2.54 × 10 −2 m/s: kilometre per hour: km/h ≡ 1 km/h = 2. 7 × 10 −1 m/s knot: kn ≡ 1 nmi/h = 1.852 km/h = 0.51 4 m/s knot (Admiralty) kn ≡ 1 NM (Adm)/h = 1.853 ...
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