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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.

  4. Basic block - Wikipedia

    en.wikipedia.org/wiki/Basic_block

    The code in a basic block has: One entry point, meaning that no code within it is the destination of a jump instruction anywhere in the program.; One exit point, meaning that only the last instruction can cause the program to begin executing code in a different basic block.

  5. Parent pointer tree - Wikipedia

    en.wikipedia.org/wiki/Parent_pointer_tree

    In computer science, an in-tree or parent pointer tree is an N-ary tree data structure in which each node has a pointer to its parent node, but no pointers to child nodes. When used to implement a set of stacks, the structure is called a spaghetti stack, cactus stack or saguaro stack (after the saguaro, a kind of cactus). [1]

  6. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    Child: A child node is a node extending from another node. For example, a computer with internet access could be considered a child node of a node representing the internet. The inverse relationship is that of a parent node. If node C is a child of node A, then A is the parent node of C. Degree: the degree of a node is the number of children of ...

  7. Block (programming) - Wikipedia

    en.wikipedia.org/wiki/Block_(programming)

    In computer programming, a block or code block or block of code is a lexical structure of source code which is grouped together. Blocks consist of one or more declarations and statements . A programming language that permits the creation of blocks, including blocks nested within other blocks, is called a block-structured programming language .

  8. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  9. Alias analysis - Wikipedia

    en.wikipedia.org/wiki/Alias_analysis

    In general, alias analysis determines whether or not separate memory references point to the same area of memory. This allows the compiler to determine what variables in the program will be affected by a statement. For example, consider the following section of code that accesses members of structures: