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  2. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    Differences between C and C++ linkage and calling conventions can also have subtle implications for code that uses function pointers. Some compilers will produce non-working code if a function pointer declared extern "C" points to a C++ function that is not declared extern "C". [22] For example, the following code:

  3. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function , which can be invoked and passed arguments just as in a normal function call.

  4. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In C++ pointers to non-static members of a class can be defined. If a class C has a member T a then &C::a is a pointer to the member a of type T C::*. This member can be an object or a function. [16] They can be used on the right-hand side of operators .* and ->* to access the corresponding member.

  5. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    As such, the compiler must also generate "hidden" code in the constructors of each class to initialize a new object's virtual table pointer to the address of its class's virtual method table. Many compilers place the virtual table pointer as the last member of the object; other compilers place it as the first; portable source code works either ...

  6. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    Since the pointer placement new functions do not allocate any storage, there is no storage to [16] be deallocated in the event of the object's constructor throwing an exception. [11] If no matching placement delete function exists, no deallocation function is called in the event of an exception being thrown by a constructor within a placement ...

  7. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula.

  8. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    The "vtable" method developed in C++ and other early OO languages (where each class has an array of function pointers corresponding to that class's virtual functions) is nearly as fast as a static method call, requiring O(1) overhead and only one additional memory lookup even in the un-optimized case. However, the vtable method uses the ...

  9. Type punning - Wikipedia

    en.wikipedia.org/wiki/Type_punning

    The C99 Language Specification ( ISO9899:1999 ) has the following warning in section 6.3.2.3 Pointers : "A pointer to an object or incomplete type may be converted to a pointer to a different object or incomplete type. If the resulting pointer is not correctly aligned for the pointed-to type, the behavior is undefined."