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  2. Class implementation file - Wikipedia

    en.wikipedia.org/wiki/Class_implementation_file

    Using this structure, a class definition file containing the declaration of the class and its members is also created. If the class definition has been included and the implementation file for its methods is available, the user can instantiate an object of the class. The purpose of this structure is to keep the implementation code hidden, but ...

  3. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  4. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  5. Instance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Instance_(computer_science)

    A class instance is an object-oriented programming (OOP) object created from a class. Each instance of a class shares a data layout but has its own memory allocation.

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    A class accepts the objects it requires from an injector instead of creating the objects directly. — Yes — Factory method: Define an interface for creating a single object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses. Yes Yes — Lazy initialization

  7. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    namespace DesignPattern.Objectpool; // The PooledObject class is the type that is expensive or slow to instantiate, // or that has limited availability, so is to be held in the object pool. public class PooledObject {private DateTime _createdAt = DateTime.

  8. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    A set of related objects is designed to be used together. Hiding the implementations of a class library or product, revealing only their interfaces. Constructing different representation of independent complex objects. A class wants its subclass to implement the object it creates. The class instantiations are specified at run-time.

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]