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Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware .
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
Computer generated imagery (CGI) and 3D graphics pioneer who developed texture mapping, the Catmull-Clark subdivision surface algorithm (with Jim Clark), and the Catmull-Rom spline (with Raphael Rom. Former vice president of Industrial Light & Magic and co-founder of and former president of Pixar: 1978 Cerf, Vint
A pivotal moment in computing history was the publication in the 1980s of the specifications for the IBM Personal Computer published by IBM employee Philip Don Estridge, which quickly led to the dominance of the PC in the worldwide desktop and later laptop markets – a dominance which continues to this day.
SIG on Computers, Information and Society of the Society for the History of Technology; The Modern History of Computing; A Chronology of Digital Computing Machines (to 1952) by Mark Brader; Bitsavers, an effort to capture, salvage, and archive historical computer software and manuals from minicomputers and mainframes of the 1950s, 60s, 70s, and ...
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for ...
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A large proportion of computer graphics research has worked towards producing images that resemble photographs. Fundamental techniques that make this possible were invented in the 1980s, but at the end of the decade, photorealism for complex scenes was still considered a distant goal.